Quiz Rabbits Terry Miles

Rabbits by Terry Miles: 20-Question Quiz with Answer Key

Test your knowledge of Terry Miles's Rabbits with this 20-question quiz covering plot, character motivation, themes, and synthesis. Questions are labeled by type, and a complete answer key with explanations follows. All answers are grounded in the novel's outline and key scenes. Good luck!

If you need a refresher, check the book overview or the ending explained page first.

For deeper discussion, see the questions and answers page.

Questions
Plot/Sequence (1–8)

1. (Plot) In what year did K first encounter the game Rabbits?

A) 1979

B) 1983

C) 1989

D) 1995

2. (Plot) Who is the alleged winner of the sixth iteration of Rabbits who asks K for help?

A) Hazel

B) Baron Corduroy

C) Alan Scarpio

D) The Magician

3. (Plot) What phrase always precedes the beginning of a new iteration of Rabbits?

A) “The Circle is complete”

B) “The Door Is Open”

C) “The Rabbit is here”

D) “The game begins”

4. (Plot) What is the name of the hidden video file found on Alan Scarpio’s phone?

A) TabithaHenry.avi

B) JeffGoldblum.mov

C) Rabarber.wav

D) ScarpioSecret.mp4

5. (Plot) What object does K find in Baron’s apartment that contains a photograph and a cassette tape?

A) A wooden box with the Moonrise symbol

B) A locked briefcase

C) A safe

D) A shoebox

6. (Plot) Where does K wake up after the final confrontation with Crow?

A) In the Magician’s arcade

B) In a cottage in Lakewood

C) In Chloe’s apartment

D) In The Tower

7. (Plot) What does the Tokyo Stock Exchange ticker display at the end of the novel?

A) The names of all winners

B) The Circle with K as winner of iteration XI

C) A warning message

D) The stock prices of WorGames

8. (Plot) What is the name of the game that K plays on Baron’s Apple IIe that leads to the wooden box?

A) Zompocalypso

B) East of Barn

C) Morlana’s Quest II

D) Wizard’s Quest Four

Character Motivation (9–13)

9. (Character) Why does Alan Scarpio approach K at the arcade?

A) To warn him about Crow

B) To ask for help fixing Rabbits

C) To recruit him for WorGames

D) To give him a clue

10. (Character) What motivates Crow to manipulate the Radiants?

A) To gain power

B) To bring back his daughter Natalie

C) To destroy the multiverse

D) To win the game

11. (Character) Why does Emily Connors want to kill Crow?

A) Because he killed her sister

B) Because he is destabilizing the multiverse and killing players

C) Because he stole her research

D) Because he is working for WorGames

12. (Character) Why does K continue playing Rabbits despite warnings and danger?

A) He wants to win the prize money

B) He is obsessed and feels a hunger for it

C) He wants to find his parents

D) He is forced by Crow

13. (Character) What is Chloe’s primary motivation for helping K?

A) She wants to win the game

B) She cares about K and wants to save the world

C) She is a Rabbits player

D) She is working for Crow

Theme/Symbol (14–17)

14. (Theme) What does the Moonrise symbol represent in the story?

A) A secret organization

B) The game’s logo

C) A recurring symbol associated with the game, the Gatewick Institute, and the quest

D) A map marker

15. (Theme) What does the phrase “The Door Is Open” symbolize?

A) The start of a new iteration and a threshold

B) A literal door opening

C) A warning to players

D) A clue to a location

16. (Theme) What is the significance of the rabbit/hare symbol?

A) It is the namesake of the game and appears in clues

B) It represents the players

C) It is a warning

D) It is a random image

17. (Theme) What does K’s recurring dream of the elevator and black monolith represent?

A) His fear of heights

B) The game’s influence and his trauma

C) A premonition of death

D) A memory of his parents

Synthesis (18–20)

18. (Synthesis) How does the novel explore the theme of reality vs. illusion? Provide one example.

19. (Synthesis) What is the role of the Byzantine Game Engine in the story?

A) It creates photorealistic simulations that blur reality

B) It is a video game console

C) It is a weapon

D) It is a map

20. (Synthesis) In what ways does the book suggest that games can be dangerous?

Answer Key
# Answer Explanation
1 B) 1983 The prologue states that in 1983 the narrator first encountered the game when their professor took them to the original Laundromat site.
2 C) Alan Scarpio In Chapter 1, Scarpio reveals himself as the alleged winner of the sixth iteration and asks K to help fix Rabbits.
3 B) “The Door Is Open” The Magician explains that this phrase always appears just before a new iteration begins (Chapter 9).
4 A) TabithaHenry.avi Decoding the rhubarb WAV file on Scarpio’s phone reveals a hidden video named TabithaHenry.avi (Chapter 7).
5 A) A wooden box with the Moonrise symbol In Baron’s apartment, K finds a wooden box marked with the Moonrise symbol containing a photograph and a cassette tape (Chapter 37).
6 B) In a cottage in Lakewood After the final events, K wakes in a cottage where Alan Scarpio is cooking French toast (Chapter 45).
7 B) The Circle with K as winner of iteration XI Scarpio shows K a video of the Tokyo Stock Exchange ticker displaying The Circle with K listed as the winner of iteration XI (Chapter 45).
8 B) East of Barn K plays the text adventure “East of Barn” on Baron’s Apple IIe, which leads him to the wooden box (Chapter 36).
9 B) To ask for help fixing Rabbits Scarpio tells K, “Something is wrong with Rabbits, and I need you to help me fix it” (Chapter 1).
10 B) To bring back his daughter Natalie Emily explains that Crow has been trying to use the Radiants to bring back his disappeared daughter (Chapter 28).
11 B) Because he is destabilizing the multiverse and killing players Emily says Crow’s manipulations have corrupted the Radiants and made the game impossible to play, and she intends to kill him (Chapter 28).
12 B) He is obsessed and feels a hunger for it K admits that Rabbits opened a hunger within him that he cannot let go (Chapter 24).
13 B) She cares about K and wants to save the world Chloe repeatedly expresses concern for K and ultimately decides they should “win the game, save the world” (Chapter 29).
14 C) A recurring symbol associated with the game, the Gatewick Institute, and the quest The Moonrise appears in K’s elevator dream, as the Gatewick logo, and on the map in The Horns of Terzos (Chapters 24, 40).
15 A) The start of a new iteration and a threshold The phrase signals the beginning of a new cycle and appears in various contexts as a gateway (Chapter 9).
16 A) It is the namesake of the game and appears in clues The rabbit graphic from the laundromat gives the game its name and recurs as a symbol (Prologue, Chapter 1).
17 B) The game’s influence and his trauma The dream includes the monolith, elevator, and the accident with Annie and Emily, reflecting K’s trauma and the game’s hold on him (Chapter 19).
18 (Short answer) The novel uses discrepancies like the Fremont Troll holding a Mini Cooper instead of a Volkswagen, or the existence of a third Before movie, to blur the line between what is real and what is manipulated. K checks these details to confirm he’s back in his original world (Chapter 29).
19 A) It creates photorealistic simulations that blur reality Sidney shows screen captures from her game generated by the Byzantine Game Engine, which are indistinguishable from real news footage (Chapter 22).
20 (Short answer) The book shows that playing Rabbits can lead to death, disappearance, and mental breakdowns, as seen with Baron’s death, missing players, and K’s own memory lapses. Baron dies, players vanish, and K experiences lost time and hallucinations (Chapters 15, 19, 25).

For further exploration, see the Rabbits questions and answers page or the ending explained page.

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