Chapter 17 Summary: It Smells a Little Boozy in Here
⚠️ Spoiler Warning: This guide contains detailed spoilers for the entire novel. Proceed only if you've finished reading or are comfortable knowing the plot.
Summary
About a month after Baron's death, K and Chloe gather at the arcade to honor his birthday. They spend the afternoon day-drinking, playing pinball and classic video games, and deliberately avoiding any talk of Rabbits. The Magician, who had agreed to close the arcade for the day, never shows up, which worries Chloe. As midnight approaches, a desperate knocking at the door interrupts Chloe's high-score attempt on Missile Command. K opens the door to find Sidney Farrow, a legendary game designer and one of K's all-time favorite creators, standing in the rain.
Sidney explains that she needs to talk about Baron. She reveals that Baron had been helping her investigate WorGames, the company behind her latest game. During playtesting using WorGames' proprietary Byzantine Game Engine, a tester named Mary suffered a seizure and later died in the hospital. Sidney was shut out of her own project when she asked questions, and she enlisted Baron to dig into what was happening. Baron was caught accessing WorGames' servers, suspended without pay, and died less than a week later. Sidney believes something dangerous is happening in The Tower, a building at WorGames where the Byzantine Game Engine is kept. She describes the engine as hyper-realistic virtual reality, developed by Hawk Worricker before his death, and mentions his obsession with pattern recognition and the Baader-Meinhof phenomenon.
Sidney also reveals that Baron had asked her about Alan Scarpio, but she only met him once at a Sundance party. She shows K and Chloe a Dune tattoo—the symbol of House Atreides—and the three of them bond over games and stories late into the night. K falls asleep, and the next morning Sidney leaves, promising to dig up more information.
After Sidney departs, Chloe and K discover that the film Before Midnight doesn't exist in their reality. Chloe's phone search shows no trace of the third film in Richard Linklater's Before trilogy, despite K's clear memory of seeing it. The unsettling realization is interrupted by a knock at the door. Swan, the mysterious woman from the diner, enters with two identical twins dressed in matching leather jackets and white T-shirts with red stars. Swan demands Alan Scarpio's phone, warns that K and Chloe are running out of time, and leaves with the phone. Chloe reveals she had installed a tracking app on Scarpio's phone, and the two follow Swan and the twins.
Key Events
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Birthday tribute: K and Chloe celebrate Baron's birthday at the arcade, playing his favorite games and drinking vodka.
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Sidney Farrow's arrival: Sidney shows up at midnight, seeking information about Baron's death.
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Revelation about Baron's investigation: Sidney explains that Baron was helping her uncover what happened to a tester who died during playtesting of her game.
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The Byzantine Game Engine and The Tower: Sidney describes WorGames' secretive technology and the building where it's housed.
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Hawk Worricker's legacy: Sidney reveals that Worricker combined quantum field theory with the Baader-Meinhof phenomenon to create the engine.
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The missing film: K and Chloe discover that Before Midnight no longer exists in their reality, suggesting a shift in the timeline.
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Swan's intrusion: Swan and her twins demand Scarpio's phone and warn that time is running out.
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Tracking Swan: Chloe reveals she's been tracking Swan via a tracking app on Scarpio's phone, and they follow her.
Character Development
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K: K's grief over Baron is palpable. He drinks heavily, struggles to sleep, and finds comfort in nostalgia. His encounter with Sidney Farrow rekindles his curiosity about the mystery, but the disappearance of Before Midnight shakes his sense of reality. He is cautious around Swan, choosing to hand over the phone without revealing what he knows.
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Chloe: Chloe remains sharp and resourceful. She's protective of K, quick to confront Sidney, and later takes the initiative to track Swan using a hidden app. Her ability to think on her feet contrasts with K's more passive approach.
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Sidney Farrow: Sidney emerges as a key ally. She's driven by guilt and a desire for truth, risking her career to uncover what happened to Baron and the tester. Her passion for games and storytelling humanizes her, and her Dune tattoo hints at deeper connections to the game's mythology.
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Swan: Swan is enigmatic and menacing. She moves with confidence, ignores direct questions, and issues cryptic warnings. Her demand for Scarpio's phone and her comment about running out of time suggest she knows more about the game than she lets on.
Themes, Symbols, or Motifs
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Grief and mourning: The chapter opens with a birthday celebration for a dead friend, showing how K and Chloe cope with loss through ritual and shared memories.
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Reality alteration: The disappearance of Before Midnight is a stark example of how the world around K and Chloe is shifting, echoing the game's ability to rewrite reality.
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Surveillance and tracking: Chloe's use of a tracking app mirrors the corporate surveillance Sidney describes at WorGames, and raises questions about who is watching whom.
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Corporate secrecy: WorGames' handling of the tester's death and Sidney's exclusion from her own project highlight the dangers of unchecked corporate power.
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Pattern recognition: Hawk Worricker's obsession with patterns and the Baader-Meinhof phenomenon ties into the game's mechanics and the characters' growing awareness of hidden connections.
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Running out of time: Swan's warning echoes throughout the chapter, suggesting that the game's stakes are escalating.
Why This Chapter Matters
This chapter is a turning point in the narrative. It provides crucial backstory about Baron's death, linking it directly to WorGames and the Byzantine Game Engine. Sidney Farrow's testimony gives K and Chloe—and the reader—a clearer picture of the forces behind Rabbits. The revelation that Before Midnight no longer exists confirms that reality itself is unstable, raising the stakes for the protagonists. Swan's appearance and the tracking app set up a direct confrontation in the next chapter, moving the plot from investigation to active pursuit.
Study Questions and Answers
1. What does Sidney Farrow reveal about Baron's involvement with WorGames?
Sidney explains that Baron was helping her investigate the death of a game tester named Mary, who died after a seizure during playtesting of Sidney's game using the Byzantine Game Engine. Baron was caught accessing WorGames' servers, suspended without pay, and died less than a week later. Sidney believes Baron may have discovered something that reminded him of Rabbits.
2. How does the disappearance of Before Midnight affect K and Chloe?
K remembers seeing the film and is deeply unsettled when Chloe's search shows it doesn't exist. This moment forces them to confront the possibility that their memories are unreliable or that reality has been altered, reinforcing the game's influence on their world.
3. Why does Chloe decide to follow Swan, and what does this reveal about her character?
Chloe had secretly installed a tracking app on Scarpio's phone, so when Swan takes it, Chloe can see her location. This shows Chloe's foresight and willingness to take risks, contrasting with K's hesitation. It also sets up the next chapter's action.
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