The Walkman Symbol in Gordon's Game
What Is the Walkman?
In Gordon's Game, the Walkman is a portable cassette player that once belonged to Gordon's mother. It is an outdated device, a relic from "the last century," as Gordon says, but it becomes essential when he cannot find an iPod for his training. The only cassette he has is his mother's Greatest Hits of Garth Brooks tape, which she used for line-dancing. The Walkman therefore represents a blend of Gordon's humble circumstances, his mother's influence, and his determination to stay fit despite limited resources. It is an object of nostalgia and practicality, but it soon becomes a focal point for conflict.
The Walkman's Journey Through the Story
A Tool for Training (Chapter 4)
Gordon first uses the Walkman during his summer fitness regime. He hangs from an apple tree branch, doing pull-ups while blasting Garth Brooks. The device causes minor chaos—it annoys the neighbours, his sister Shona complains about the noise, and his parents threaten to call the Gardaí. Yet the Walkman also shows Gordon's commitment: he sings along in a cowboy voice, genuinely using the music to motivate himself. This early appearance frames the Walkman as a quirky, personal item that helps Gordon pursue his goal of staying in shape for Leinster.
Theft and Taunts (Chapter 19)
The Walkman first becomes a symbol of cruelty when Graham ‘Bully’ Bull, Gordon's rival for the Leinster number 12 jersey, steals it from Gordon's gear bag after a match. Bully wears the headphones around his neck and mocks Gordon by calling it "your mum's." He refuses to return it, treating it as a trophy of his dominance. The theft is a direct attack on Gordon's identity: Bully knows the Walkman is precious to Gordon (both practically and sentimentally) and uses it to humiliate him in front of the team.
Escalation (Chapters 23 and 25)
Bully continues to wear the Walkman in the dressing room, singing "Friends in Low Places" to provoke Gordon. At the airport before the Toulouse match, Bully offers coffee to other players but deliberately excludes Gordon, still wearing the headphones around his neck. The Walkman becomes a constant reminder of Gordon's second-class status in the squad, and Bully uses it to reinforce his own position as the established first-teamer.
Destruction and Aftermath (Chapter 29)
The climax comes during the Christmas team session. After a video analysis drill in which Gordon stands up to Bully, Bully retrieves the Walkman from his bag, drops it on the tiled floor, and steps on it. Gordon hears the plastic crack and his heart breaks. Bully then threatens: "That's what I'm going to do to you after Christmas." The destruction of the Walkman is a raw act of violence, intended to symbolise Bully's desire to break Gordon's spirit. However, the plot does not end there. Gordon's resilience is shown when he continues to train and eventually replaces the Walkman, proving that Bully's cruelty cannot stop him.
Thematic Connections
Bullying: The Walkman is the physical object through which Bully exerts power. He uses it to isolate, taunt, and ultimately attack Gordon. The destruction mirrors the emotional bullying that Gordon endures from a senior player.
Resilience: Gordon does not let the loss defeat him. His decision to replace the Walkman shows that he can recover from setbacks. The object transforms from a sign of vulnerability to a testament of his perseverance.
Teamwork: Bully's selfish actions contrast with the team-first culture that Joe Schmidt tries to build. The Walkman incident highlights how individual cruelty undermines collective progress.
Balancing Academics and Athletics: Gordon uses the Walkman during his after-work training, juggling his McWonderburger job, school, and rugby. The theft disrupts his routine, but he adapts.
Character Connections
Gordon D'Arcy: The Walkman is linked to his identity as a determined young athlete who values his mother's belongings. His attachment to the device shows his still-childlike side, while his recovery from its destruction shows his maturing resilience.
Graham ‘Bully’ Bull: For Bully, the Walkman is a weapon. He seizes it to assert dominance, and his final act of stepping on it reveals his maliciousness and his fear of being replaced. Unlike Gordon, Bully's character does not evolve positively; the Walkman becomes a symbol of his pettiness.
Mum: Though she appears only briefly, Gordon's mother is present through the cassette tape and her initial concern. The Walkman subtly represents her support: even without an iPod, Gordon borrows her things to pursue his dreams.
Study Questions
1. Why does Gordon choose to borrow his mother's Walkman rather than buy his own music device?
Gordon does not own an iPod—his brother Ian has one but refuses to share it. The Walkman is the only available option. This choice demonstrates Gordon's resourcefulness and his family's modest means. It also shows his willingness to use an old-fashioned device, which later makes him an easy target for Bully's mockery. Ultimately, it underlines that Gordon's drive to train is stronger than his concern for status.
2. How does Bully's theft and destruction of the Walkman reflect his attitude toward Gordon?
Bully sees Gordon as a direct threat to his place on the team. By stealing the Walkman and later destroying it, Bully tries to invalidate Gordon's worth—both as a player and as a person. The act is deliberate and public, aimed at humiliating Gordon and reminding him that Bully holds power in the dressing room. The destruction is the physical equivalent of the psychological bullying Bully has practised all season.
3. In what ways does the Walkman become a symbol of resilience after it is destroyed?
Gordon does not let the loss derail his training. Instead, he continues to prepare for matches, and crucially, he does not let the incident break his focus or his relationship with the team. Later, when he replaces the Walkman, he reclaims control over the object that was used to hurt him. The new Walkman symbolises that setbacks can be overcome, and that Gordon's character is stronger than the cruelty aimed at him.
4. How does the Walkman connect to the theme of balancing academics and athletics?
Gordon uses the Walkman during his late-night workouts after long shifts at McWonderburger. The device is part of his strategy to fit training into a busy schedule that includes schoolwork and a summer job. When Bully steals it, Gordon's routine is disrupted, but he adapts—continuing his push-ups and running drills even without music. The Walkman therefore represents the fragile equilibrium of a teenager striving to excel in all areas, and its loss forces him to find inner motivation.
Conclusion
The Walkman in Gordon's Game is far more than a piece of obsolete technology. It is a vessel for Gordon's ambition, a target for bullying, and eventually a marker of his recovery. Through its journey from workout companion to destroyed relic to replaced symbol, the Walkman encapsulates the core themes of the book: resilience, teamwork, and the triumph of determination over cruelty. For readers, it offers a tangible way to understand how small objects can carry large meanings in stories about growth and perseverance.