Characters Starside Alex Aster

Inside the Questral: Aris of Silverside — Character Analysis

Overview

Aris is the young human protagonist of Alex Aster’s Starside, driven by a single, all-consuming goal: to kill the gods who destroyed her town of Silverside and murdered her family. She enters the deadly Questral competition not for the promised magic or immortality, but for a chance to reach the Land of the Gods and exact vengeance. Over the course of the story, Aris transforms from a desperate, rage-filled survivor into a calculating but emotionally scarred challenger who must confront the cost of her mission. Her arc is one of fierce will, painful betrayal, and the tension between her humanity and the monster she fears she is becoming.

Plot Role and Chronological Arc

Aris is the sole viewpoint character, and every event in Starside filters through her perspective. The narrative follows her from the brutal Culling in Nightfell (Chapter 1) through the final gates back to Stormside (Chapter 48). Her physical journey mirrors her internal evolution:

  • Early chapters (1–10): Aris claims a spot on the platform, forms tentative friendships with Kira and Zane, and receives the dying instruction from her guardian Stellan to “Find Vander Evren.” She steals a map from the immortal scholar Pelas and establishes a three-rule pact with her allies.
  • Middle chapters (11–30): After Kira is forced to leave the quest, Aris bonds with a silver dragon, forms a fraught alliance with the masked knight Harlan Raker, and faces numerous trials—from the Beast Tree to the Bone Woods, from the Traveling City to a near-drowning. Her relationship with Raker oscillates between mistrust, begrudging respect, and physical desire.
  • Late chapters (31–48): Aris learns her sword Stellaris is a godsword, uncovers Raker’s identity as the God of Death, and makes decisive choices: she kills the God of Travels by exploiting a blood‑oath loophole, stabs Raker out of love and revenge, and barely escapes through the closing gates carrying both swords and an unfinished mission.

Motivations and Traits

Aris’s primary motivation is revenge for the death of her family, especially her sister who burned in her arms. She tells Raker plainly that she is willing to die for it, and that she is not afraid because her sister is waiting. This fury is tempered by moments of compassion—she saves a starving boy in Chapter 1, risks her life to warn Raker of the gods’ cavalry, and refuses to abandon Kira even when it slows her down. Her resilience is extraordinary: she survives burns, poison, exhaustion, and betrayal through sheer tenacity and Stellan’s training (“fear is her greatest enemy”).

Aris also struggles with self‑loathing and guilt. She blames herself for Stellan’s death and for not saving her family. This internal conflict drives her to push others away, yet she consistently chooses to care for people despite her better judgment. Raker calls her out on this, saying she “stupidly cares about everyone else’s life over [her] own.”

Relationships

Each relationship reveals a different facet of Aris’s character.

  • Kira: A fellow challenger from Brambleside. Aris forms an immediate bond with Kira, trusting her with the truth about Silverside. When Kira is forced to leave the quest after a severe injury, Aris promises to get magic for Kira’s dying sister. Kira’s eventual death at Cadoc’s hands fuels Aris’s grief and rage.
  • Zane: A pragmatic ally who joins Aris and Kira early on. He encourages strategic thinking and later reunites with Aris in the Land of the Gods after drinking a cup of magic. Their alliance is based on mutual survival rather than deep emotional connection.
  • Harlan Raker: The masked knight is simultaneously Aris’s rival, reluctant mentor, and love interest. Their relationship is defined by hatred, vulnerability, and betrayal. Raker saves Aris multiple times yet also imprisons, humiliates, and ultimately abandons her by stealing her sword. Aris’s confession of love—immediately followed by a stab to the heart—encapsulates the tragic paradox of their bond. She is forced to reconcile her desire for closeness with her mission’s demands.
  • Stellan: Her deceased guardian, whose final words set her on the path to Vander Evren. He represents the moral compass she sometimes ignores, and his memory is a source of strength during desperate moments.
  • Vander Evren: The feared heir summoned through a blood ritual. He provides Aris with crucial aid (medicine for Raker, an invitation to the Heartfall ball) but also challenges her guilt over Stellan’s death.
  • Este and the Faelings: The Traveling City dwellers offer Aris healing and cryptic guidance. Este’s sacrifice—leaving her home to help Aris—underscores the theme that Aris’s quest inspires others to act.

Key Decisions and Consequences

  1. Saving the starving boy (Ch. 1): Exposes her Starside‑steel dagger, drawing a target on her back but also signalling her humanity.
  2. Trusting Kira and Zane (Ch. 2, 9): Leads to a functional alliance that helps her navigate early quest challenges.
  3. Burning the map to force Raker’s alliance (Ch. 14): Gains Raker’s (grudging) cooperation but loses a valuable resource; risks his eventual betrayal.
  4. Jumping from the Beast Tree (Ch. 12): Leads to bonding with the silver dragon, a creature that becomes both companion and weapon.
  5. Killing the God of Travels (Ch. 46): Achieves vengeance and intelligence about resurrecting her family, but at the moral cost of using a blood‑oath’s letter to commit an act of destruction.
  6. Stabbing Raker (Ch. 48): Fulfills her vow to kill the gods (Raker is the God of Death) but leaves her alone, carrying both swords and an unresolved mission. The act demonstrates her ability to prioritise revenge over love.

Theme Connections

Theme How Aris embodies it Link
Vengeance vs. Humanity Aris constantly battles between cold revenge and the compassion she shows Kira, Raker, and others. Vengeance vs. Humanity
Sacrifice and Loyalty She sacrifices comfort, safety, and eventually love; Kira and Este sacrifice their lives/futures for her. Sacrifice and Loyalty
Trust and Betrayal She trusts Raker twice and is betrayed both times; she also betrays the God of Travels by twisting an oath. Trust and Betrayal
Power and Hierarchy Aris challenges the god‑immortal hierarchy; her godsword Stellaris upends power structures. Power and Hierarchy
Memory and Identity She preserves memories of her family as fuel; the Gardener consumes a happy memory, and she uses memories to resist the spectral woman in the Storm Woods. Memory and Identity

Five Questions About Aris in Starside

  1. Does Aris ever succeed in killing the gods?
    Yes—she kills the God of Travels in Chapter 46 by commanding her dragon to devour the goddess, and she stabs Raker (the God of Death) through the heart in Chapter 48. However, Raker cannot die because he is death, so that particular vengeance remains incomplete.

  2. Why does Aris trust Raker despite his cruelties?
    Interpretation: Aris sees in Raker a mirror of her own rage and loneliness. She also needs his survival skills to reach the Land of the Gods. Their physical attraction and the forced proximity of the quest blur her judgment, leading her to hope he is capable of change.

  3. What is the significance of Aris’s silver markings?
    Explicit fact: the markings appear on her arm after she claims the godsword Stellaris, and they glow during vulnerability and intimacy. She later strips to show full lightning‑bolt scars to Raker. They symbolise her connection to the gods’ magic and her status as a chosen wielder.

  4. How does Aris’s relationship with her dragon evolve?
    After bonding at the Beast Tree, the dragon becomes her primary mode of transport and a source of support. Aris orders it to flee during Cadoc’s attack, but the dragon returns when summoned by the Astral Queen. In the final chapters, Aris leaves the dragon behind to enter the Land of the Gods alone, mourning the loss of companionship.

  5. Could Aris have achieved her goal without Raker?
    Interpretation: Possibly, but with far lower odds. Raker provided combat training, protection from the gods’ cavalry, and crucial knowledge of godswords. He also, paradoxically, weakened her by stealing Stellaris, forcing her to rely on the Astral Queen’s starlight sword. Her ultimate success in reaching the gates depends on both his help and his betrayal.

For a deeper look at the ending and unresolved threads, see the ending explained page, and for common reader questions, visit Q&A. Return to the main Starside page for an overview of the novel.