Quiz Amari and the Great Game B.B. Alston

Amari and the Great Game Quiz

Think you know every twist and turn in Amari and the Great Game? This 20-question quiz spans the complete story, from the ominous fortune cookies at Marco's Fine Desserts to the final confrontation under a starlit sky. You'll face questions on plot and sequence, character motivations, themes and symbols, and synthesis that connects the dots across the entire novel. Grab your moonstone badge and let's see how closely you were paying attention.

Before you begin, revisit our complete guide to Amari and the Great Game or explore frequently asked questions if you need a refresher. When you finish, check your answers against the key below and read the ending explained to deepen your understanding.


Instructions

The quiz mixes multiple-choice and short-answer questions. For multiple-choice, select the single best answer. For short-answer, write a sentence or two in your own words. No peeking at the answer key until you've attempted every question!


Plot and Sequence (Questions 1–8)

1. Multiple Choice
What happens to Amari on the school bus in Chapter 2 that confirms the fortune cookie's warning about unseen dangers?

A. The bus engine dies and a strange fog rolls in
B. Elsie vanishes from the seat beside her
C. Time freezes for everyone except Amari
D. She receives a threatening message on her phone

2. Multiple Choice
Who does Amari meet in the League of Magicians who admits to freeing Dylan Van Helsing from the Sightless Depths?

A. Priya Kapoor
B. Count Vladimir's ghost
C. Cozmo (Cosimo de' Pazzi)
D. Director Fokus

3. Short Answer
What object does Amari discover in Merlin's frozen hand inside the Congress Room, and what does touching it accomplish?

4. Multiple Choice
What does Director Harlowe do when she catches Amari and Maria practicing magic together?

A. She expels Amari from the Bureau permanently
B. She arrests Maria and forces Amari into a public-relations deal to support Bane's narrative
C. She confiscates Amari's Junior Agent badge and sends her home
D. She challenges Amari to a magical duel

5. Short Answer
How many Victor's Rings must a magician claim to win the Great Game?

6. Multiple Choice
What happens during the first Great Game challenge at the Whispering Canyon?

A. Amari defeats Dylan using her weather magic
B. Dylan forfeits out of fear
C. Amari opens her eyes, falls, and loses the Victor's Ring to Dylan
D. Both magicians are disqualified for breaking the rules

7. Short Answer
What unexpected transformation does Elsie undergo during the final confrontation that saves Amari's life?

8. Multiple Choice
Who is revealed to be the true mastermind behind the time freeze and the manipulation of Prime Minister Bane?

A. Dylan Van Helsing
B. Director Van Helsing
C. Director Harlowe
D. Count Vladimir


Character Motivation (Questions 9–13)

9. Short Answer
Why does Amari agree to participate in the deadly Great Game despite Maria's warnings?

10. Multiple Choice
Why does Lara Van Helsing initially spy on Amari and report her activities?

A. She wants revenge for being humiliated the previous summer
B. She made a deal with her father to prove herself worthy as a Junior Agent
C. She is secretly working for Dylan
D. She hopes to steal Amari's magic for herself

11. Short Answer
What drives Dylan Van Helsing to desire the Crown of Vladimir so fiercely?

12. Multiple Choice
Why does Elsie keep her Oxford acceptance a secret from Amari at first?

A. She hasn't decided whether to accept the offer
B. She fears Amari's reaction and doesn't want to hurt her best friend
C. The Bureau ordered her to keep it classified
D. She plans to surprise Amari at the end of summer

13. Short Answer
What is Director Harlowe's ultimate goal throughout the events of the book?


Themes and Symbols (Questions 14–17)

14. Short Answer
The fortune cookie message "Beware of unseen dangers" appears early and again late in the story. What does it symbolize in the context of the larger plot?

15. Multiple Choice
What does the "Dangerous" badge that Amari is forced to wear represent thematically?

A. The physical danger magicians pose to others
B. The Bureau's systemic prejudice against magicians and how fear is used to isolate and control
C. A warning about Amari's unstable magic
D. A mark of honor among magicians

16. Short Answer
During the final battle, Amari uses the Dreamcatcher spell to remove Dylan's traumatic memories rather than destroy him. What theme does this choice illustrate?

17. Multiple Choice
The recurring time freezes that affect everyone except Amari primarily symbolize what?

A. Amari's unique magical immunity to all spells
B. The isolation and burden of being the only person who can perceive the truth
C. A malfunction in the Bureau's security system
D. Dylan's growing power over the supernatural world


Synthesis (Questions 18–20)

18. Short Answer
Compare how the supernatural world's perception of Amari changes from the beginning of the book to the end. What does this arc suggest about the nature of prejudice in the story?

19. Multiple Choice
How does the relationship between Amari and Lara Van Helsing evolve, and what does it reveal about trust?

A. They remain enemies throughout, proving that some rifts cannot be healed
B. Lara secretly undermines Amari at every turn, showing that trust must be earned slowly
C. They move from mutual suspicion to genuine partnership, demonstrating that trust can be built through honesty and shared risk
D. Amari never forgives Lara, reinforcing the importance of loyalty

20. Short Answer
What parallel exists between Dylan's fall to foul magick and Amari's near-loss of control when she summons the Calamity of the Skies? What larger theme does this parallel highlight?


Answer Key and Explanations

Plot and Sequence

1. C. Time freezes for everyone except Amari
While riding the bus with Elsie and other students, the world suddenly stops—except for Amari. This confirms the fortune cookie's warning and kicks off the central mystery of the novel.

2. C. Cozmo (Cosimo de' Pazzi)
The steward of the League of Magicians admits he freed Dylan, intending to offer him the Crown of Vladimir after Amari initially turned it down.

3. The time stone
Amari finds the magical stone clutched in Merlin's frozen hand. Touching it unfreezes time, but only momentarily—Merlin warns her to return it before time stops again.

4. B. She arrests Maria and forces Amari into a PR deal
Harlowe threatens to send Maria to the Antarctic Outpost unless Amari publicly supports Bane's narrative, staging a fake arrest to sell the story.

5. Three Victor's Rings
The first magician to claim three of the five Victor's Rings wins the Great Game and receives the Crown of Vladimir—along with the loser's magic.

6. C. Amari opens her eyes, falls, and loses the Victor's Ring to Dylan
The Whispering Winds trick Amari by imitating Dylan's voice. She opens her eyes despite the canyon's rule and plummets, allowing Dylan to claim the first ring.

7. Elsie transforms into a dragon
In a stunning reveal, Elsie shifts into a dragon—finally fulfilling the fortune cookie's prediction about her hard work paying off—and drives Dylan away, saving Amari's life.

8. C. Director Harlowe
Harlowe is exposed as the true mastermind. She used mind control on Bureau agents, manipulated Bane, and orchestrated the time freeze to seize power and destroy the League of Magicians.

Character Motivation

9. To save her brother Quinton from the curse and stop Dylan from starting a war
Amari believes winning the Crown will give her Vladimir's magic and Dylan's, enough power to lift Quinton's blood curse. She also refuses to let Dylan use the Crown's power to attack the Bureau.

10. B. She made a deal with her father to prove herself
Lara confesses that Director Van Helsing demanded she spy on Amari. Desperate to prove her worth as a Junior Agent after her fraudulent tryout, she complied—though she later works to make amends.

11. Revenge against the Bureau and a desire to restore magicians to power
Dylan resents the supernatural world for imprisoning him in the Sightless Depths. He believes magicians should rule through fear, as the Night Brothers once did, rather than hide from persecution.

12. B. She fears Amari's reaction and doesn't want to hurt her best friend
Elsie knows the news will devastate Amari, who already fears losing her. She delays the revelation, though it eventually creates tension between them.

13. To expose the League of Magicians and seize control of the supernatural world
Harlowe manipulates everyone—Bane, the Bureau, and the media—to create a crisis that allows her to hunt magicians and consolidate power.

Themes and Symbols

14. The invisible wraiths and hidden threats
The fortune warns of Bane's wraiths, which remain invisible throughout the story until Amari unfreezes time in the Congress Room and sees them mid-attack. More broadly, it symbolizes the unseen dangers of prejudice, political manipulation, and betrayal that Amari must navigate.

15. B. The Bureau's systemic prejudice and how fear is used to isolate and control
The badge marks Amari as dangerous based solely on her identity as a magician. It publicly shames her, discourages others from associating with her, and mirrors real-world bigotry.

16. The theme that being good is a conscious choice and redemption is possible
Maria teaches Amari that being good is a decision you must keep making. By using Dreamcatcher to lift Dylan's traumatic memories, Amari chooses compassion over destruction—showing that even those who have done terrible things can be saved.

17. B. The isolation and burden of being the only person who can perceive the truth
Amari alone remains conscious during freezes, paralleling her role as the one who sees prejudice against magicians clearly and the only person positioned to uncover the real conspiracy.

Synthesis

18. From celebrated hero to stigmatized threat, showing prejudice is systemic and persistent
Amari starts as a viral sensation, but Bane and Harlowe's anti-magician campaign quickly turns public opinion. By the end, she is branded "Dangerous." This arc shows that prejudice doesn't vanish with one heroic act—it adapts and persists, requiring constant resistance.

19. C. They move from mutual suspicion to genuine partnership, demonstrating that trust can be built through honesty and shared risk
Lara confesses her past bullying, her fraudulent tryout, and her spying. Amari chooses to accept her anyway, and Lara proves her loyalty by risking everything to help expose Harlowe. Their arc shows that trust requires vulnerability and effort on both sides.

20. Both nearly lose themselves to rage and fear—the Calamity of the Skies parallels Dylan's fall
Dylan surrendered to foul magick in the Sightless Depths; Amari nearly does the same when she summons the destructive spell. Elsie's intervention pulls her back, just as no one pulled Dylan back. The parallel reinforces that anyone can succumb to darkness, but community and choice can save you.


How did you score? Whether you aced every question or discovered a few gaps, revisit the complete guide to Amari and the Great Game for a deeper dive into the story's intricate world.